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As you’ll discover in this book, each tool has its place depending on personal preferences and design stage. When it comes to prototyping, there’s quite a bit of debate over low fidelity vs. Introduction A quick note from the authors

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How to Create Interactive Prototypes From Sketch Files Overview Video Importing from Sketch into UXPin Prototyping Animations & Interactions Previewing Animations & Interactions Creating Interactive Prototypes from Photoshop Files Importing from Photoshop – overview video Importing from Photoshop into UXPin – step by step General notes on using interactions and animations Button: scrolling the page after click, changing style on hover Form: triggering visibility on scroll Form: interactive inputsįorm: interactions after signing up Previewing and gathering feedbackħ. Wireframing & Prototyping: The Past, Present, and Future  Present: The Current State of Design Present: The Current State of Prototyping Past: A Prototyping Timeline Future: The Age of Prototyping TakeawayĦ. Use Prototypes for Usability Tests Takeawayĥ. Sketching: The Prototype for the Prototype 8. Involve the Users (Participatory Design) 4.

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Digital Prototyping Methods and Tools Presentation Software Coded (HTML) Prototype Prototyping Software7 & Apps TakeawayĤ. Traditional Prototyping Methods and Tools Paper Prototypes Wizard of Oz Prototypes Takeawayģ. How Prototyping Makes Usability Testing Easier TakeawayĢ. How Prototypes Improve Collaboration & Communication No part of this publication may be uploaded or posted online without the prior written permission of the publisher.įor permission requests, write to the publisher, addressed “Attention: Permissions Request,” to Ĭlearing the Air: Wireframes vs.












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